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Not interesting to us.) The next task is to find the game code that modified this location when I collected the banana. (Some later experimentation showed that the other location is used to track the “target score” as the score climbs when it is changed. When we start the game again, this will show us whether this location is actually the player’s score value.īoom. I jotted down those two memory addresses in my notes, then used the Dolphin memory editor to change the value in the first found location to something else. Then I resumed the game and collected the other banana, then filtered again for values containing 200. I guess that the score is probably stored in a 32-bit integer, so I filtered for 32-bit integer values containing 100. The Cheats Manager in Dolphin lets you filter all RAM for locations containing a specific value. So I booted up the game, entered the first level, collected one banana, and then made a save state just before collecting another banana. Let’s get started by attacking the banana bunch value.įirst step to finding the code that modifies the score when you collect a banana is to find where the player’s current score is located in RAM. If you want to follow along, I’m using the US release of the game. Most of this was done with the Dolphin emulator’s outstanding debugging tools, which you’ll see in screenshots below. I’ve documented my process here in this blog, in the hopes that it’s useful to someone else who wants to hack a GameCube game using Dolphin, and for myself when I want to dig back into this project and remind myself how the tooling works.
#Super monkey ball iso gamecube how to#
While we have some other ideas for how to improve the game, I figured these two changes would be pretty easy to accomplish for a novice game hacker like myself. So I decided to try hacking the game in order to lower the banana bunch score value, and eliminate the level skip bonus. We want to encourage beating all of the levels quickly, with a small bonus for grabbing bananas. There are some subtler effects as well, for example a very small level completion time difference can result in a massive score difference when it’s multiplied by the level skip bonus. That means you’re incentivized to play less of the game in order to get those level skip bonuses and if you’re good enough to complete the game with a few extra lives, you’re actually encouraged to throw your monkey off the edge in order to collect a few extra banana bunches to top that old high score. Your goal ends up being trying to collect as many banana bunches as possible, and to take every level skip. If you’re at the point where you’re competing for high scores, this distorts the gameplay. The two main problems with the scoring system are the point value of the collectible bananas, especially the bunches, is set way to high and the level skip bonus is way too big. It’s an incredibly fun dexterity challenge game, but my friend and I have one major complaint: the scoring system totally sucks. I’ve played hundreds of hours of this game, most of that competing for high scores with a good friend.
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